Years of experience learning new systems and map editors
From Halo, to Overwatch, and more
I began my modding journey like many, in the Warcraft 3 map editor. In there I made many fun game modes to play with friends. After that, I decided to move on to new slightly more advanced systems, learning how to create zones and add new systems and weapons into games like Elder Scrolls Oblivion and Fallout.
I spent lots of my free-time creating worlds, new tools, and game modes in games like Divinity Original Sin, Ark: Survival Evolved, and others using their in-house engines and learning new ways to program.
Most recently, I have been working on projects in Overwatch and Halo Infinite, which I am showcasing here.
Welcome to Halo Infinite’s Forge Mode
Observatory
A UNSC science vessel based in an asteroid field.
Map features include:
Dynamic map systems
The center ship launches at the mid point of every round, changing the flow of map movement
A control panel in the center of the map allows locking the blast doors, stopping movement to the center of the map from the man-cannon.
Custom man-cannon scripts that move players to specific areas on the map, including through an underground pipe-system for quick map traversal
A control panel that becomes active after the ship launches to extend or retract the center bridge
Dynamic lighting systems
and more!
Strategically designed platforms and tunnels to allow seamless and fluid map movement during gameplay
Fully-integrated game-modes for many kinds of game types
Strategically placed weaponry and spawn points to allow for a balanced team and FFA combat.
Search for “Observatory” in Halo Infinite to find and try the map for yourself!
Tron Bridge
Welcome to the Grid, User
Map features include:
Stylized look to mimic the cult-classic movie, TRON!
Unreal-Tournament-like map design with tons of game systems that increase movement across the bridge
A new power up that allows you to throw a TRON DISK! This disk flies out and instantly kills any target you hit. Regardless of if you hit or miss your target, it will try to return to you allowing the chance to catch the disk and throw it again!
Strategically designed barriers and bases that allow for outdoor and vehicle combat
Fully-integrated game-modes for many kinds of game types
Strategically placed weaponry and spawn points to allow for a balanced team and FFA combat.
Welcome to Overwatch Workshop
Overwatch Evolved
A completely reworked version of Overwatch, entirely balanced around Arena-Style shooters
Game-type features include:
Rebalanced health, damage, and more for all characters.
A massive list of new game systems that include custom abilities made for many characters, and some character reworks just for the fun of it.
Reworked health system that regenerates health very quickly automatically if a character is not in combat for at least 7 seconds
Map specific power-ups that give players large gameplay buffs like:
Overhealth
Super Speed
Damage Buffs
Rebalanced movement to make for faster, high-intensity gameplay
Unfortunate Note: This gametype was created and designed for the original Overwatch client. As such, some of the systems do not work in Overwatch 2 and thus must be remade to fully enjoy the experience.