A modern take on a classic game
Built in systems include
Weapon creator with many options for projectiles including options for cascading projectiles
Grid-based ship customization system that allows players to take control of their gameplay experience.
Auto-save system with multiple save slots using mostly Json with unlocking weapons and levels
Dynamic 2D lighting system
RPG and Rogue-like gameplay mechanics with upgradeable systems and weapons
Numerous enemy types with variable weapons from basic projectiles, to exploding projectiles, to unique weapons like boomerangs, grappling weapons, poisons, and melee enemies.
Story script system that can display text boxes at any point in the game using multiple colors, images, formats, and even display an animated pilot based on which character is speaking.
Multiple input type modes from keyboard to controller input with input visuals changing when a new input is used.
Smooth animation transitions and animated HUD for a clean look as well as a design intended to feel like a retro arcade.
Hand-drawn pixel art and animations
Robust menu system and stylized UI
Online leaderboard using Steamworks API for The Void (an unlimited run mode that scales over time).
Multiple Steam features from Achievements to Cloud saves and more.