Fast paced top-down multiplayer shooter
Built in systems include
Gun creation system for multiple weapon types of both hitscan and projectiles.
Firing arc limitation system for restricting angles of attacks. Each system uses a unique math algorithm based on motion-sick or focused mode.
A motion sick mode (Locks the camera to one angle so the screen does not turn) and focused mode (Rotates the camera based on vehicle rotation).
A shield system that allows for multiple angled shields to create a combat-loop based on rotating the vehicle during the fight.
Dynamic 2D and 3D mixed lighting system.
Host-based online multiplayer using Unity relay.
Client authoritative movement for faster response time across a low-bandwidth host connection.
Server authoritative combat system for lower chances of cheating.
Replayable session-based gameplay with a game-type objective.