Fast paced top-down multiplayer shooter

Built in systems include

  • Gun creation system for multiple weapon types of both hitscan and projectiles.

  • Firing arc limitation system for restricting angles of attacks. Each system uses a unique math algorithm based on motion-sick or focused mode.

  • A motion sick mode (Locks the camera to one angle so the screen does not turn) and focused mode (Rotates the camera based on vehicle rotation).

  • A shield system that allows for multiple angled shields to create a combat-loop based on rotating the vehicle during the fight.

  • Dynamic 2D and 3D mixed lighting system.

  • Host-based online multiplayer using Unity relay.

  • Client authoritative movement for faster response time across a low-bandwidth host connection.

  • Server authoritative combat system for lower chances of cheating.

  • Replayable session-based gameplay with a game-type objective.

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Empyrean Swarm

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Gladiator Card Game